Backyard grills pursue subscription model

What does a backyard grill have in common with an iPod?

Weber’s SmokeFire incorporates two innovations, neither of them original, but both defining the future of the outdoor grilling industry. The new model incorporates a Wi-Fi app to not only monitor temperatures, but to access an inventory of recipes and provide guidance throughout the process. In addition, the grill leader is adopting a wood pellet convention, made popular by competitor Traegar. CNet

dis-rup-shun: The marketing team at Weber has been paying close attention to the tech world and has effectively differentiated a no-tech product, taking the Apple iPod/iTunes model to heart. The new grill takes a “systems” approach, incorporating ever changing content (recipes and how-to instructions) and proprietary wood pellets to turn the grilling business model into a razor and blades, or iPod and iTunes model, turning grill buyers into “subscribers” who come back regularly for pellets and recipes.

Spotify shares down on Amazon Music expansion

Amazon announced that its free, ad-supported music service would be available on iOS, Android and FireTV devices. Previously the service was available only on Amazon Echo. Spotify share were down nearly 5% after the news. CNBC

dis-rup-shun: Apple started the mad rush to expand services with its announcements of several new services and service bundles earlier in the year. Other companies, including Google and Amazon have followed rapidly with the knowledge that consumers, in most cases, will not pay for multiple services beyond streaming video. There is only so much room on a credit card for subscription services. Cable and Telco providers taught, some time ago, that bundling services is an effective way to differentiate and both Apple and Amazon are in the unique position of being able to bundle both devices and services in creative ways. 

Google Stadia provides a unique gaming experience

Google’s Stadia service enables people to play games on any connected device — moving the experience to wherever the player is. The company has developed an ecosystem of controllers that enable fans to get as serious as they wish about Stadia and different types of pay models provide something for everyone. Shooter games, however, are not well suited for a clloud architecture, and may hobble adoption. Wired

dis-rup-shun: Game players are like any population — they can be segmented in a variety of ways. It is unlikely that Google will successfully batch the majority of gamers onto a single platform, even with many variants of that platform. The question, then, is can Google capture the widest part of the bell curve of game players with Stadia, and will the variants of Stadia help capture the generalist game player market, or confuse and frustrate the target market. As Google is prone to change directions quickly, fans may be reluctant to invest heavily into an offering which seems to be doing so much for so many segments.

More private space companies land on NASA’s partner list

NASA has added SpaceX, BlueOrigin, and Sierra Nevada to its growing list of contractors vying to carry cargo, and eventually humans back to the Moon by 2024. These companies join nine other NASA approved vendors, who will compete for various slices of the Moon mission pie. TheVerge

dis-rup-shun: Envision an environment in which multiple carriers are competing for Moon tasks, just are airlines compete today for certain routes with different planes, seeking to find the optimal mix of capacity, load factor and profitability. This aggressive competition should result in the U.S. most quickly returning to the Moon, but it is important to remember that most of the private contractors are multi-national companies and will, eventually, be eager to serve customers in many countries, leveling the field. NASA is wise to engage multiple parties and gain the speed, financial and hopefully, safety benefits of competition.

 

AI cares for persons with dementia

National Institute of Health taps AI for persons with dementia

People Power (the author’s employer) announced that the NIH is now offering, at no cost, to install smart home systems powered by AI that cares for persons with dementia. The sensor based system alerts care givers when an occupant wanders, experiences abnormal sleep or bathroom habits. The smart home solution is developed by People Power and University of California Berkeley’s Psychophysiology Laboratory, headed by Dr. Robert W. Levenson. PRWeb

dis-rup-shun: The annual costs of assisted living or nursing homes average nearly $90,000. A smart home system that costs a few hundred dollars once, and less than $100 per month to monitor, can save over $7000 per month. A few motion sensors placed strategically in a main room and a bedroom, paired with cloud analytics, quickly learns residents’ habits and notifies a circle of trusted friends when patterns deviate. The high correlations between changes in sleeping, bathroom, walking habits and illness provide an early warning to care givers who can take appropriate action to avoid hospitalization or institutionalization. AI data analytics determine which events are worthy of an alert.

Apple’s credit card squeezes AT&T, Verizon and T-Mobile

Apple, with its new consumer credit vehicle, can dis-intermediate wireless carriers who use handset financing plans to lock in subscribers. Apple can more easily invert the relationship so that consumers are leasing phones directly from Apple. CNBC

dis-rup-shun: To go a step further, Apple, as banker and handset provider, is now in a position to resell network access from AT&T, Verizon and T-Mobile/Sprint and become a virtual network (MVNO) operator. And a step beyond that, why wouldn’t Apple sell other commodities from its payment platform, including electricity and streaming TV services, to name a few? It’s a tough time to be an incumbent service provider.

Google’s Stadia game platform changes the electronic gaming economy

On Monday, Google demonstrated its cloud based streaming game platform, Stadia. Stadia, like Netflix, offers a library of game content that can be streamed to essentially any device, meaning your favorite games can follow you across various devices as you move about your day. The entry level service is free, with premium offerings for better graphics and premium titles. The $135 billion electronic gaming industry is projected to more than double to $300 billion by 2025. CNBC

dis-rup-shun: The gaming economy, like most, has segments ranging from hard core enthusiasts to casual, occasional gamers. While Google will likely not disrupt the hard core gamers who spend big money on souped-up PCs, fast broadband speeds, and premium titles, it will grow the gaming industry by making many more titles available to the mass market, who may be tiring of streaming reruns of the Office. This shift will impact the already beleaguered console makers whose expensive devices and titles will be not be necessary for most young households looking for entertainment.

THX updates its Deep Note — still worth a trip to the movies?

THX has one of the most successful brand signatures — not just a logo, not a tag line, but an audio/visual experience. The new immersive trailer integrates 4K video with the signature acoustics and ends with the familiar synthesizer crescendo. See it here. TechCrunch

dis-rup-shun: Despite many expensive home theater offerings, few can replace the body thumping exhilaration of the THX trailer. It is almost worth the price of a movie ticket, and serves as an important reminder that the in-theater experience is special. Many sources of entertainment compete for the entertainment dollar. Expect the theater experience to continue to improve to differentiate from the living room.

Wired cartoon of the day